Sat 9 Aug, 2008
Part of the training some professions receive include a variety of tricks and lore that go beyond the skills and knacks available to every character. These special abilities are only available to those who devote their time and effort to develop them and grow in power.
This section will detail the options available as part of some class features or options opened by particular feats and/or skills.
Martial Arts: Schools of combat, special techniques and other options related to practicing the art of war.
Magic: In addition to new spells for arcane and divine practitioners, this section includes many options about magic in Nahast, from a new spell-casting system to options such as magical tools and methods, places of power and ritual magic.